The Lord of the Rings TCG (November 2002 -July 2004)

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The Lord of the Rings TCG (November 2002 -July 2004)

Post Postao/la Branitelj »

Interesiraju me karte iz 2nd i 3rd base seta.

SECOND BASE SET
4. The Two Towers (November 6, 2002) - The second base set brought the first significant overhaul of the game scene. The set contained no cards of [Moria], [Ringwraith] and [Sauron] cultures; instead new Shadow cultures of [Dunland] and [Raiders] (which combined the Southrons and the Easterlings) were added along with the [Rohan] Free People culture, and each culture now contained cards which could contain a number of that culture's tokens. The site path from The Fellowship of the Ring was completely replaced with the new sites from The Two Towers, and sites could now be controlled by Shadow Players and liberated by the Free Peoples.
5. Battle of Helm's Deep (March 12, 2003) - This set brought back the [Sauron] culture and also introduced the new [Gollum] culture, which reflecting the character's duality consisted of both Free People and Shadow cards, which could alternatively reinforce or combat one another.
6. Ents of Fangorn (July 2, 2003) - This set brought back the [Ringwraith] culture and introduced new versions of the Ents which were more pro-active in combat than the previous versions, which had specific requirements to be allowed to skirmish. It also contained new cards of the [Moria] culture, including a version of the Balrog who could be played on sites other than Underground.

THIRD BASE SET
7. The Return of the King (November 5, 2003) - In addition to completely replacing the site path once again, the third base set added the new mechanics of threats (tokens that had to be assigned as wounds when a companion or ally was killed) and initiative, which either Free Peoples or Shadow player had based on the number of cards in their hands. This set contained no cards of [Dunland], [Isengard] and [Moria] cultures, but added Minas Morgul orcs to the previously Nazgûl-only [Ringwraith] culture.
8. Siege of Gondor (March 10, 2004) - This set significantly boosted the [Raiders] culture by enhancing it with the Corsairs of Umbar and added the Dead Men of Dunharrow to the [Gondor] culture. It also introduces Shelob as the only other minion for the [Gollum] culture and featured characters with the powerful keyword enduring, who increased in strength after gaining each subsequent wound.
9. Reflections (May 12, 2004) - Released in between two expansions of The Return of the King block, this special set was the most innovative at the time. Characters from the Prologue of The Fellowship of the Ring such as Elendil and Gil-Galad were introduced for the first time and characters from the books that were abscent from the movies such as Glorfindel and Tom Bombadil were added through the designs created by Weta Workshop specifically for the game. Most importantly, characters other than Frodo were allowed to be the Ringbearer for the first time, featuring versions of Galadriel, Boromir, Smeagol and others who could bear the One Ring instead. More alternative Ringbearers would be added in later sets.
10. Mount Doom (July 14, 2004) - The final set of the "movie" release era introduced new powerful versions of several characters such as Éowyn, Arwen and Sam that would remain the preferred choices for many of the deck strategies.


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